![]() We can guess these things because the "we" Pitchford is talking about, when he says "we wanted to make our own Duke game," would be Gearbox, makers of modern, acclaimed shooters like Brothers in Arms and Borderlands. That sure sounds like a new Duke game is underway at Gearbox, a new one we can guess will not laden with old tech and ill-suited game design. Soon, we'll talk about that, but not today. "And then soon… I know that you guys figured out that, when Gearbox acquired the franchise, we didn't do it just to make sure we could all play Duke Forever, but because we wanted to make our own Duke game. And they're still working at our studio on the 10th floor, and they're committed. The Triptych guys are the ex-3D Realms developers. So if you like Duke… I think you're really going to like the DLC coming out that's being developed by the guys that actually made Duke Nukem Forever-the guys at Piranha, the guys at Triptych. I know the load times weren't very good on the 360 and so some of the patches improve that. I think we did some things to make it a little better. And I'm also proud of the things we added to it. It was fun for me, and I'm really glad that we not only rescued the franchise but took the time to make sure the world could see what those guys had been doing for all of those years. When I dug through all the stuff that [the orignal development studio[ 3D Realms had done, I expected a trainwreck and I was actually quite pleased. And Alan pointed out: 'It looks like a pair of boobs.'" That was our plan from the beginning! That actually happened. There were people who panned it and there were people who kind of liked it. And most games have a perfect bell curve, you know, where the center of the curve is the average score. And here's the number of people who gave it 11-20, 21-30, and so on and so forth. Here's the number of people who gave it a zero to 10. There was this one guy that mapped out the different review scores. Pitchford was speaking in front of about 900 Gearbox fans, few of whom clapped when he asked if the press who slammed the game were "full of shit": Here's the speech, picking up with a discussion of the review scores for Duke Nukem Forever. This being the Duke part of the panel, Pitchford even managed to make a boob joke. In what amounted to a State of the Duke Union Address at the Gearbox community panel at the Penny Arcade Expo this past weekend, Pitchford explained how low his expectations for DNF were, what he's proud of with that game, and that, yes, beyond reviving DNF, Gearbox "wanted to make our own Duke game." He added: "Soon, we'll talk about that, but not today." You don't acquire the rights to one of video game's most famous characters without planning on doing something great with him.Īnd if you're Randy Pitchford, the Gearbox game development chief who expected to discover a "trainwreck" of a game when he set about reviving Duke Nukem Forever, you don't plan to let a flawed, critically eviscerated Duke game be the last and best one you're associated with. Gearbox: Duke Nukem Forever wasn't reviewed fairly Before you start sounding a little crazy. Sometimes, even if you feel like the whole world is against you, you just have to take it on the chin and let it go. I think the same kind of thing happened with Duke." But is the current gamer, would they have the same love for that? It'd be interesting. Obviously Gearbox got its start working on Opposing Force so we love Half-Life. "I think we all have a nostalgia and love for that particular brand. "Would Half-Life today be reviewed as highly as it is, you know, even today? As a new IP coming out with the same sort of mechanics Half-Life had." "We've had this internal debate," he added later. When he was asked if that meant the game was reviewed unfairly, he replied, "I think that if we were going to review the reviews fairly, no." It's pretty obvious that people were using it in some ways to kind of use it as a soapbox or whatever," he told Eurogamer in an interview, originally held at GamesCom in August but only now being published. "There were towards the high and things towards the low, but the middle just didn't get any traction. They were because reviewers were somehow unfair to the game. Yet Gearbox co-founder Brian Martel thinks the game's poor reviews weren't a consequence of the game being terrible. Duke Nukem Forever was, I thought, an absolute disaster.
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